Here are some of the major pain points associated with Mobile solutions, today:
* User demographic is highly concentrated on lazy 15-35 yr olds.
- Highest participating group: 15-25 yrs
- Very limited success with 35+
- Usage tends to be highly sporadic and fragmented, yet habitual
- 9 out of 10 users NEVER download apps
- most view it as a social / collaborative tool
- SMS is accepted as long as its costs are reasonable.
* Mobile Search / Advertising
- web surfers population can only grow
- WAP sites can only grow
- ROI for mobile advertising is still low
- Discovery is a headache and Entry is painful
- High entry barrier. Solutions driven by back-to-back agreements between content provider / solution provider / carrier. Initial investment/cost of rollout is high.
* Mobile Web
- Whose wap'ing? 1 out of 3 mobile users. Phones need to become "like email": push/pull; async; attitude; productivity tool, rather than a "play thing".
- Voice-2-Text is really needed!
* Mobile Applications / TV / Video
- Solutions don't come cheap. Refer Advertising above.
- Small players have limited windows of opportunity; unless they are a one-stop shop, provide Adult content or a major content studio
- Having said that, there is a strong case for "Wayne's World or Trekker" types to be come successful. Those that leverage and focus exclusively on established "pockets" of interest.
* Mobile Games
- WAP versions have some ground to cover.
Fortunately, MobiPorter's solutions can help you in almost all aspects. Contact us today!
Thursday, September 4, 2008
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